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2 votes

How to achieve uniform speed of movement on a bezier curve?

A very lightweight solution is to approximate the speed rather than approximating the curve. Actually this approach is independent of the curve function and enables you to use any exact curve instead ...
Guney Ozsan's user avatar
1 vote

How to play sound effects on iOS?

You have to change your AVAudioSession to Category rather than the default (Solo). ...
Jaken's user avatar
  • 111
1 vote

How to play sound effects on iOS?

Settled to a queue of AVAudioPlayers for each sound effect. Not pausing music achieved with this: https://stackoverflow.com/a/29027722
Pidrilla's user avatar
1 vote

Making Bigger Touch Space in Node Using SpriteKit And Objective-C

Given that PaddleNode is a subclass of SpriteKit Node, what would be an important thing to do is to first set the ...
Unheilig's user avatar
  • 515
1 vote

How to achieve uniform speed of movement on a bezier curve?

There is a great answer from sam hocevar. However my very first naive attempt was to approximate t value while moving along curve with small iterations like in ...
Tony Max's user avatar

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