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I don't have enough reputation to comment yet but I wanted to thank Nick for the above answer. I was facing the same issue but my Unity client was disconnecting when the server sent events that it wasn't listening for that were not in JSON format.


Inside your A* algorithm, you have a loop where you iterate over the reachable nodes neighbouring the current node under inspection. If the elevation disparity between the two nodes is greater than your threshold, it is not reachable. You skip over that neighbour, so the algorithm doesn't try traversing the edge between these two nodes. It might help if you ...

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