Songs or melodies that play in the background of scenes to set the tone and nature. Also known as BGM, or background music.
One of the three primary forms of audio, music is the sound that plays in the background as a part of the setting and mood of a scene. Questions deal with both the composition of these tunes and their integration into the game engine.
See also: sound-effects, which is for sound elements that often represent on-screen events such as footsteps.