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Bullet Physics Multi-threading Rigid Body transform jittering issues across threads

"The final touch" segment from this blogpost seems to address this. You've tried interpolation, but since I don't see any reference to the "accumulator" variable in the rendering ...
Ifn47's user avatar
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Bullet Physics Multi-threading Rigid Body transform jittering issues across threads

consider this as a naive answer from a non bullet specialist,just some thoughts about the process: Physics Firstly, physical simulation should not be impacted by multi threading, if it worked before, ...
Daes's user avatar
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