Movement prediction is the estimation of where an object will be in the future based on current and/or past information about that object's position.

Movement prediction is often used in client/server networking relationships; the client will predict the movement of objects locally (and later correct that movement with data from the server) in order to overcome latency and ensure a consistent simulation. Movement prediction also has applications in AI, graphics and general game logic.

Questions using this tag should be about solving problems with a game's implementation of movement prediction.