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I've asked myself the same question a few weeks ago and decided to give it a try. I've started a small blog. It's more about game development in general and not so much about my game. I'm a hobby game developer and indeed maintaing a blog takes a relevant part of my available time. Even worse sometimes writing blog posts makes more fun than continuing ...


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Don't try to make your game too complicated! Split your task into small, specific, measurable subtasks. If any subtask seems too big, then subdivide it further. Ensure that you write "DONE" in big letters on your task list (I use a .txt file) when your task is done. Don't remove the task, because then it won't look like you're making progress. This is what ...


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Try to make a playable version in a day, no matter how simple. Then iterate.


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