5 votes

3D objects with animated bones Monogame in the year 2017, is it possible?

Finally I've found the solution to my problem. First I've created a new content pipeline by following this blog: http://community.monogame.net/t/tutorial-how-to-get-xnas-skinnedsample-working-with-...
J. Dove's user avatar
  • 105
3 votes
Accepted

How to draw Tiled map with MonoGame.Extended v0.6.266 beta?

I'm the creator of MonoGame.Extended ;) Quite a lot has changed since the 0.5 release. We've been working heavily on the Tiled renderer to solve some memory and performance issues and make it ...
craftworkgames's user avatar
2 votes
Accepted

MonoGame.Extended Exception when loading a TMX file

This error is most likely happening because the content hasn't been built correctly with the MonoGame Pipeline tool. All content in MonoGame must be built into an XNB file before in can be loaded into ...
craftworkgames's user avatar
1 vote
Accepted

XNA's SpriteBatch resizing is not sharp as i use it

Thanks to @DMGregory, i've Added the parametter samplerState on SpriteBatch.Begin that fixed everything ...
Louis BERTRAND's user avatar
1 vote
Accepted

How to use styles in Monogame.Extended.GUI?

Control styles are designed to be loaded from a Skin but you can also create them in code a bit like populating a dictionary. ...
craftworkgames's user avatar
1 vote

How can I do a Metroid like transition between two tilemaps with Monogame Extended?

Trying to scroll the camera to match the positions of the door will be to complicated for what you are trying to achieve. Instead you can try something simpler. Fade out the first level and draw the ...
Exaila's user avatar
  • 697
1 vote

TouchPanel.GetState() Returns wrong touch locations XNA

Okay, well your transformation code is very strange. It looks like you're trying to transform the position of the button rather than the position of the mouse or touch coordinates. The way you need ...
craftworkgames's user avatar
1 vote
Accepted

Infinite Seamless Background HLSL Shader in Monogame doesn't work with non square textures

After working on this for a while, I found a solution. Just like someone else said in a comment, a shear happens when scaling is done before a rotation. It turns out my texCoord had the wrong ratio. ...
Apos's user avatar
  • 146
1 vote

Is there anyway to retrieve the properties of an individual TiledTile?

Correct me if I'm wrong but I think the properties you're after exist on the Tileset Tile. There's been a lot of work going into the Tiled feature of MonoGame.Extended lately. Even since you asked ...
craftworkgames's user avatar

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