5

Finally I've found the solution to my problem. First I've created a new content pipeline by following this blog: http://community.monogame.net/t/tutorial-how-to-get-xnas-skinnedsample-working-with-monogame/7609 You will not need the special Blender plugin/extension to be able to export to XNA/Monogame, you can use the ordinary FBX exporter. Instead of ...


4

I'm the creator of MonoGame.Extended ;) Quite a lot has changed since the 0.5 release. We've been working heavily on the Tiled renderer to solve some memory and performance issues and make it possible to customize the rendering process so that it's more useful in actual games. Some of this work is still in progress, so be aware that the following code is ...


2

This error is most likely happening because the content hasn't been built correctly with the MonoGame Pipeline tool. All content in MonoGame must be built into an XNB file before in can be loaded into the game. The first thing to check is to make sure you've added a reference to the MonoGame.Extended.Content.Pipeline.dll in your Content.mgcb file. Open ...


1

Okay, well your transformation code is very strange. It looks like you're trying to transform the position of the button rather than the position of the mouse or touch coordinates. The way you need to think about this stuff is that your positioning things in "virtual space" and letting the viewport adapter and camera transform things into "world space" or "...


1

I can't comment to any specific feature in monogame that will help you, but I can help you a bit with figuring out what needs to be done in general. First you need some way of drawing certain tilesets over your character, there is no way around this, if your API doesn't allow z ordering, or different tile layers that can be drawn on top, you literally ...


1

After working on this for a while, I found a solution. Just like someone else said in a comment, a shear happens when scaling is done before a rotation. It turns out my texCoord had the wrong ratio. It needed to use the texture's ratio. The shader is perfectly fine, but I need to apply the texture's ratio to my matrix before the rotation. public static void ...


1

Correct me if I'm wrong but I think the properties you're after exist on the Tileset Tile. There's been a lot of work going into the Tiled feature of MonoGame.Extended lately. Even since you asked this question a lot of things have changed. If there's something missing, raising a github issue is a good way to get some eyeballs on it. Sorry if I've missed ...


Only top voted, non community-wiki answers of a minimum length are eligible