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The simplest solution to storing any position is to use floating point numbers (specifically, 3 of them can store a 3D position in a Vector3). Floating point numbers have different levels of precision. Most programs and games use 32-bit single-precision floats, which are not super accurate, they work well for for most games but not ones that take place on ...


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Can this strategy work at all? Yes. Thus, I will answer a different but related question: How can we build up to that strategy? I will cover most of what you ask. Except one detail: ECS. Why? it is a detail. Base architecture Go back to the original conception of object oriented programming. The way Alan Key expressed about it. Objects are like little ...


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