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2

Your calculation makes a couple mistakes which might change your actual traffic and bandwidth requirements a lot. Not every information needs to be updated with the same frequency For example, the look of the avatar. You only need to tell clients how an avatar looks when they either encounter that avatar for the first time or when that avatar changed its ...


0

Let's assume that every player is a hoarder, if they can. Now, to minimize cash hoarding you just need to keep the available cash below the value of available commodities. The trick here is to implement an automatic system that dynamically change the rate at which specific commodities can be looted. For instance, let's say that food is becoming scarce and ...


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Note: This answer was written for an earlier version of the question which lacked any details about what the project was actually about. While it does not answer the new version of the question properly, I will leave it up, as it might help others. I'm sorry, but you can't do such an estimate without having a prototype. Not every MMORPG is the same. ...


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