4
votes
Accepted
How do materials and shaders work in graphics programming?
A shader is simply a program that runs on the GPU. Shaders are most often used to determine how a mesh is rendered, but can be used for many other things as well.
Rendering meshes
The most common use ...
2
votes
Is there a PBR-like material system for audio?
There is something analogous to physically based rendering for audio: physical modelling synthesis.
However, while you will find models that contain more or less simple parameters, you will not find ...
1
vote
How to prevent Sprite3D from clipping into nearby objects?
I have no idea how your movement works. For example, how are you preventing the Sprite3D to go through the obstacle? Presumably you can add a radius to that logc.
...
1
vote
Accepted
White noise on my material after import to UE5 from Blender
Solutions.
Regarding to the first one. My BaseColor had disabled sRGB, so I’ve enabled it. Additionally, I’ve changed strategy to export my textures from Substance Painter and import them in Unreal. ...
1
vote
Why are all materials pink in my Unity URP project?
I followed all the steps above and only ran into trouble with upgrading materials.
I'm using Unity 2022.3.18f1 and found the final step to upgrade materials is actually now:
*select materials
Edit>...
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