4

It means user acquisition. It is generally used in the context of determining how you get people to pay for your service (or how do you get money from your users), and is often link to how much this costs.


4

Before you read this, I'm not a lawyer. As far as I understand, the "Designed for Children" refers to apps that primarily target children, like educational apps, or cartoon-games. They do not affect apps that target a wider audience that includes them. Having a wider audience that includes children is handled when you get a rating for your app, in which ...


3

Softlaunch and marketing. Softlaunch is quietly launching your game. Once you're confident enough in the quality of your game, you release it to a small market (e.g. to only a particular region of the world). You start to build your user base while fixing some newly found issues, either those related to technical aspects of your game (server load balancing, ...


2

First and foremost comes marketing.Release trailers and initially launch demo version of the game.Record the user feedback and improve the main game accordingly.Once you feel satisfied launch the main game and you will have enough players playing it.Try to release new patches in a short period of time to improve players experience.BUT MOST IMPORTANTLY ...


1

I would advise against relying on bots. Developing a good AI for a multiplayer game is a lot of work and players will still notice. I have seen some MMO games which started to use bots to reinforce teams when their playerbase started to decline (like Planetside 2), but this was usually considered a controversial move by their communities. Playing with other ...


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