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158 votes
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Why are games built on cross-platform engines sometimes exclusive to Windows?

Technical Reasons: Game-code made platform specific: When some developers are making their games, they can sometime rely on platform specific functions. While the game engine might be able to build ...
user3797758's user avatar
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133 votes
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Should I worry about Youtube Let's Plays when I'm creating a story-heavy game?

Yes, you should care about Let's Players. In fact, you should make your game as appealing to them as possible. Reach out to them and encourage them to play your game. Let's Players have become one of ...
Philipp's user avatar
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90 votes
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How to calculate the price for acquisition of a mobile game

A Primer on Valuing Intangible Products What I need really is an advice as to is this price of around 15k Euro justified It is not justified at all. You're attempting to determine the market value ...
KareemElashmawy's user avatar
31 votes

Why are games built on cross-platform engines sometimes exclusive to Windows?

Because being available doesn't mean being free & instant. Supporting one more operating system, in its most simplistic form, means one more platform to provide technical support for. The more ...
starikcetin's user avatar
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28 votes
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Will working with a publisher help me prevent my game from being cloned?

A publisher would not be able to protect you from someone else creating a more popular clone of your game. Games from large publishers get ripped off just as often as those from small indies. Maybe ...
Philipp's user avatar
  • 120k
25 votes

How to calculate the price for acquisition of a mobile game

First of all, congratulations to releasing your game. Few people can claim to have created a commercially successful game all by themselves in just a year. You can be proud of that accomplishment. ...
Philipp's user avatar
  • 120k
20 votes

Should I worry about Youtube Let's Plays when I'm creating a story-heavy game?

I had a similar experience to the one you describe with some other game I will not mention, and ended up thinking about it in similar terms as you do. As Bálint says, it is a double edged sword. Yet ...
Theraot's user avatar
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14 votes

Why are games built on cross-platform engines sometimes exclusive to Windows?

The other answers here are good, but here is one that wasn't mentioned. I'm having this problem right now - my team is about to release a game made in Unity for Windows/Mac. We've gotten lots of ...
Cody's user avatar
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11 votes
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Why do some videogame sequels become bigger?

The expectation that sequels be bigger actually balances out the trade-off between making a sequel and starting a new series. Starting a new series Advantages No expectation to one-up the last game ...
tyjkenn's user avatar
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11 votes
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How should I prepare for pitching a game to potential sponsors?

It sounds like your potential sponsors are similar to publishers in that you’re hoping to get financial backing from them & they’re hoping to get a return on their investment based on how well ...
Pikalek's user avatar
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11 votes

How to calculate the price for acquisition of a mobile game

You may want to look into the concept of annuities. The idea is that if you know what the expected income stream of an asset is, and you know what the cost of money will be, you can compute the ...
Galendo's user avatar
  • 211
10 votes

Can a partially completed game be sold to a game development company for completion?

Anything is possible, but the situation you describe is highly improbable. Software developers rarely like picking up where someone else left off, and are much less likely to pay for that opportunity. ...
House's user avatar
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9 votes

Why do some videogame sequels become bigger?

Because otherwise the programmers would need to be fired. Ok, it's a bit extreme, and not the only reason, but it's one to think about. A game company wants to keep their employees as much as they ...
Vaillancourt's user avatar
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8 votes
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What is a good strategy to recruit test players for a chess app?

Go to where your audience is. You have a chess app, so I would recommend to find some online communities of chess players. Read their community guidelines, FAQs and a bit of their content to make ...
Philipp's user avatar
  • 120k
6 votes

Does bad AI lead to more sales?

Bad is highly subjective & requires some context. In an FPS for instance, the an AI that never misses a shot would have optimal scores, but arguably wouldn't be very fun. Academic research in ...
Pikalek's user avatar
  • 12.4k
5 votes

Should I worry about Youtube Let's Plays when I'm creating a story-heavy game?

Youtube let's plays are double edged swords. On one hand there's the probability, that you'll lose potential players, but there's also the probability, that you'll gain new ones, especially if you're ...
Bálint's user avatar
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5 votes

Should I talk about my game concept?

Talk about your idea as often and with as many people as you can. The more feedback you can get, the better. Ideas are far less valuable than you think. Everyone has great game ideas (at least they ...
Philipp's user avatar
  • 120k
5 votes

How to calculate the price for acquisition of a mobile game

I was in a similar situation a number of years ago when I sold some of my software assets. There a lot of good answers here about income and ROI, but I'd like to approach the question from another ...
John's user avatar
  • 51
5 votes

When should I publish my Steam page?

Wait until what marketing materials you do have represent what the game will look like at launch. That way, people will be more interested in your game. I also recommend reviewing the documentation ...
Casey's user avatar
  • 2,045
4 votes
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Should I talk about my game concept?

There are two possibilities: Your idea is not actually very innovative Your idea is truly revolutionary In addition, two main groups may or may not take it: Big companies Indie developers Let us ...
Theraot's user avatar
  • 27.2k
4 votes

Why do some videogame sequels become bigger?

From the point of view of the investor, when someone invests in a sequel, there is usually a larger budget and an existing fanbase. Cutting out features that were there in the first version will ...
Peter's user avatar
  • 9,935
4 votes

Does bad AI lead to more sales?

I'd wager to say that AI is one of those aspects which contribute very little to game sales because it is an aspect which is very difficult to use for marketing. The easiest aspects to advertise are ...
Philipp's user avatar
  • 120k
4 votes

What is a good strategy to recruit test players for a chess app?

At a very high level, a possible cycle for finding users goes something like this: Identify your target audience. (Note this step is not trivial & can be much more difficult to do than it sounds)....
Pikalek's user avatar
  • 12.4k
4 votes

How to calculate the price for acquisition of a mobile game

You're selling a business, not a game For starters, this is an economics question - the specifics of the business don't matter that much. Business valuation is tricky, but the general framework to ...
Peteris's user avatar
  • 1,019
4 votes

How to calculate the price for acquisition of a mobile game

There's some really good answers here already, but here are a few additional points to consider that I don't think have been mentioned already: Have a figure in mind, but ask them to "make you an ...
Phil S's user avatar
  • 311
4 votes
Accepted

How to handle a Google Play game's privacy policy

Before you read this, I'm not a lawyer. As far as I understand, the "Designed for Children" refers to apps that primarily target children, like educational apps, or cartoon-games. They do not affect ...
Tom Tsagkatos's user avatar
4 votes
Accepted

What does UA mean?

It means user acquisition. It is generally used in the context of determining how you get people to pay for your service (or how do you get money from your users), and is often link to how much this ...
Vaillancourt's user avatar
  • 16.3k

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