158 votes
Accepted

Why are games built on cross-platform engines sometimes exclusive to Windows?

Technical Reasons: Game made platform specifically: When some developers are making their games, they can sometime rely on platform specific functions. While the game engine might be able to build ...
  • 3,571
136 votes
Accepted

Should I worry about Youtube Let's Plays when I'm creating a story-heavy game?

Yes, you should care about Let's Players. In fact, you should make your game as appealing to them as possible. Reach out to them and encourage them to play your game. Let's Players have become one of ...
  • 113k
90 votes
Accepted

How to calculate the price for acquisition of a mobile game

A Primer on Valuing Intangible Products What I need really is an advice as to is this price of around 15k Euro justified It is not justified at all. You're attempting to determine the market value ...
31 votes

Why are games built on cross-platform engines sometimes exclusive to Windows?

Because being available doesn't mean being free & instant. Supporting one more operating system, in its most simplistic form, means one more platform to provide technical support for. The more ...
28 votes
Accepted

Will working with a publisher help me prevent my game from being cloned?

A publisher would not be able to protect you from someone else creating a more popular clone of your game. Games from large publishers get ripped off just as often as those from small indies. Maybe ...
  • 113k
25 votes

How to calculate the price for acquisition of a mobile game

First of all, congratulations to releasing your game. Few people can claim to have created a commercially successful game all by themselves in just a year. You can be proud of that accomplishment. ...
  • 113k
22 votes

Should I worry about Youtube Let's Plays when I'm creating a story-heavy game?

I had a similar experience to the one you describe with some other game I will not mention, and ended up thinking about it in similar terms as you do. As Bálint says, it is a double edged sword. Yet ...
  • 18.9k
21 votes
Accepted

Should independent game developers target older hardware?

In this era old hardware has become a misnomer. Old hardware is not necessary slow. 6 years old is 2009 and DirectX11 was already existing. We still don't have much newer today. You need to consider ...
  • 2,353
19 votes

Why are games built on cross-platform engines sometimes exclusive to Windows?

There are good answers so far, but let's get to the bottom line. According to Steam's June 2017 Hardware survey, 96.24% of users sampled used Windows. Of Windows users, 87.37% are either Windows ...
14 votes

Why are games built on cross-platform engines sometimes exclusive to Windows?

The other answers here are good, but here is one that wasn't mentioned. I'm having this problem right now - my team is about to release a game made in Unity for Windows/Mac. We've gotten lots of ...
  • 241
11 votes
Accepted

How should I prepare for pitching a game to potential sponsors?

It sounds like your potential sponsors are similar to publishers in that you’re hoping to get financial backing from them & they’re hoping to get a return on their investment based on how well ...
  • 9,334
11 votes

How to calculate the price for acquisition of a mobile game

You may want to look into the concept of annuities. The idea is that if you know what the expected income stream of an asset is, and you know what the cost of money will be, you can compute the ...
  • 211
10 votes

Can a partially completed game be sold to a game development company for completion?

Anything is possible, but the situation you describe is highly improbable. Software developers rarely like picking up where someone else left off, and are much less likely to pay for that opportunity. ...
  • 72.8k
10 votes

Should independent game developers target older hardware?

I can't remember where I first heard it, but that's an old rule of thumb that doesn't hold up to much critical thought. Truly, it comes down to business objectives. If you don't plan on selling the ...
  • 3,775
10 votes
Accepted

Why do some videogame sequels become bigger?

The expectation that sequels be bigger actually balances out the trade-off between making a sequel and starting a new series. Starting a new series Advantages No expectation to one-up the last game ...
  • 2,586
9 votes

Why do some videogame sequels become bigger?

Because otherwise the programmers would need to be fired. Ok, it's a bit extreme, and not the only reason, but it's one to think about. A game company wants to keep their employees as much as they ...
  • 15.8k
8 votes
Accepted

What is a good strategy to recruit test players for a chess app?

Go to where your audience is. You have a chess app, so I would recommend to find some online communities of chess players. Read their community guidelines, FAQs and a bit of their content to make ...
  • 113k
6 votes

Grow first, Ads later for mobile games?

Facebook is not at all analogous to games. Once you and all your friends are there (let's say 50 people), you are all not going to get up and leave at the same time because of ads. Just one person won'...
  • 6,409
6 votes

How can I acquire marketing and sales data for games?

As to complete what Josh already said, here I'm posting some data I was able to fast gather on the web. They are related to some of the most famous indie games released in the last years. Towerfall (...
6 votes
Accepted

Will an optional device type specific permission hide my game in the Play Store for those types of devices?

Yes, Google Play does filter out content that is not appropriate for the current device. If your device doesn't have a camera, no camera apps should be visible to you, however you may still see apps ...
  • 1,015
6 votes

Should I worry about Youtube Let's Plays when I'm creating a story-heavy game?

Youtube let's plays are double edged swords. On one hand there's the probability, that you'll lose potential players, but there's also the probability, that you'll gain new ones, especially if you're ...
  • 14.6k
6 votes

Does bad AI lead to more sales?

Bad is highly subjective & requires some context. In an FPS for instance, the an AI that never misses a shot would have optimal scores, but arguably wouldn't be very fun. Academic research in ...
  • 9,334
5 votes

Marketing my mobile game

A great way to get some cheap advertisement for your game out there, is to go out and buy a nice, large bell. The initial investment might set you back about $20, but it will keep you out of having ...
  • 8,279
5 votes
Accepted

What organic traffic can I expect from publishing on Google Play, without other marketing?

Just throwing an app into an app store (however it is called on your platform) and waiting for people to download it is not enough to have a game take off. The usual user behavior is to either listen ...
  • 113k
5 votes

Grow first, Ads later for mobile games?

I think the question you should ask is "what is the impact of transition from ad-free to include ads in players?" All examples I personally know from mobile game developers, they either included ads ...
  • 938
5 votes
Accepted

Grow first, Ads later for mobile games?

A user keeps a game on his mobile phone on average 20 days. So for the most part, adding ads is not going to be noticed much after launch. However, it is going to affect your biggest fan the most, ...
  • 950
5 votes

Should I talk about my game concept?

Talk about your idea as often and with as many people as you can. The more feedback you can get, the better. Ideas are far less valuable than you think. Everyone has great game ideas (at least they ...
  • 113k

Only top scored, non community-wiki answers of a minimum length are eligible