Skip to main content
4 votes
Accepted

Nuget in Unity with Mac OS

While there's no built-in support for NuGet yet, this might change soon since a lot is happening in this regard. With Unity 2018.1, .NET Standard 2.0 finally got supported. This is a huge deal since ...
qCring's user avatar
  • 620
4 votes
Accepted

Unity: how to change runtime code for different platforms?

This solution feels a bit hacky, but it works: ...
The Beruriah Incident's user avatar
4 votes
Accepted

Unity assembly files missing from "Temp/bin/Debug"

Solution came quicker than i expected, after some experimentations with creating new project and running it in VS Code (which was a successfull try) I've decided to remove whole ...
lukasz's user avatar
  • 151
4 votes
Accepted

Unity not able to find package listed in their own tutorial

Can't say I didn't have the same problem! Just change the "Packages" dropdown to "Unity Registry" instead of "My Assets", as it will only search in your downloaded ...
Arian_ki's user avatar
  • 691
3 votes
Accepted

Telling steam my game is 64 bit

I suspect this isn't a problem on the development side, but rather a problem with the Steam client failing to correctly identify your OS. Taken from a Steamworks announcement regarding configuring ...
Pikalek's user avatar
  • 12.4k
3 votes

How to free the GPU from a long task?

The short answer is: you can't right now. (possible work-around below) Newer GPUs can do preemtion (context-switching) to prevent the entire machine from freezing when running long GPU programs, ...
Stephane Hockenhull's user avatar
2 votes
Accepted

Why are Mac versions of games larger in filesize than Windows versions?

I'd suspect that many of these games are using Unity, as it's a popular choice for indie developers on itch.io (my own itch games included) Scripting in Unity uses Microsoft's .NET framework, a ...
DMGregory's user avatar
  • 135k
2 votes

Unity not able to find package listed in their own tutorial

A little addition for future readers: if the accepted answer still doesn't solve the problem, probably this package is a preview. You can enable preview packages in the package manager.
Mangata's user avatar
  • 2,581
2 votes

Monogame pipeline couldn't load Xamarin.Mac

At this time and with that error ... you should post this as a issue on github for monogame which is probably the correct place and maybe the only place to get attention from someone capable of giving ...
will_m's user avatar
  • 66
2 votes

Are moddable apps allowed in the Apple App Store?

This isn't legal advice and I haven't published a moddable game in the Apple App Store. Adding mod support appears to depend on how you implement it and possibly on the nature of your app. The ...
Pikalek's user avatar
  • 12.4k
1 vote

Stuck trying to build UE for iOS on Mac

I would say that the best path is to rebase your custom build of Unreal Engine to 5.3. I could build Unreal Engine 5.1 for Mac by applying the patches: ...
Alex Cohn's user avatar
  • 111
1 vote

Ads in a desktop game?

Ads in desktop games can receive a significant backlash, but there's a way around that. Rewarded Video Ads are optional, and are all over my apps now. Here's a quick explanation: << Rewarded ...
kanamekun's user avatar
  • 369
1 vote

Mac unity not working (error message)

I had that problem yesterday, and I solved it by uninstalling Unity and reinstalling it.
ramz's user avatar
  • 11
1 vote
Accepted

Publish to folder equivalent for a desktop GL project with visual studio Mac 2019

in order to create a .app executable for Mac OS with a DesktopGL project from Visual Studio Mac 2019 , you can create a second project and make a git that shares the code for the two projects. Then ...
Louis BERTRAND's user avatar
1 vote

What is the process for porting my game SFML from Windows to Mac

Someone on the SFML forums helped me. It looks like I do just have to download the project on a Mac machine and attempt to compile it until it builds. If I were attempting to release it for Linux, I ...
john_shreds's user avatar
1 vote

Unity 5.6.0f3 Inspector Tooltips are off in macOS, is me or everyone the same?

Update: Fixed in patch release 5.6.0p3 https://unity3d.com/unity/qa/patch-releases?version=5.6 (884238) - Editor: Fixed screen offsets updates for tooltips.
Kent Liau's user avatar
  • 111
1 vote

How to bundle JRE with a game on Steam for Mac users?

You might consider packr, one of the libgdx tools. From the project's read.me description, it Packages your JAR, assets and a JVM for distribution on Windows, Linux and Mac OS X, adding a native ...
Greg Jandl's user avatar
1 vote

Are there any branching dialogue editors (preferably for Mac)?

You can try inky by inkle studios, creators of 80 days around the world. It is very simple but let’s you build complex branching conversations. There is Unity integration as well.
SiliconMind's user avatar

Only top scored, non community-wiki answers of a minimum length are eligible