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To ensure all castles 1-100 are present, simply shuffle an array containing all the numbers 1-100. You can either do this once when you first generate the map and then hold onto it, or you can use a seeded random number generator to assist with the shuffle so that you get consistent results each time. Here is an example in Python. If you're using another ...


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Well, basic setup of desired configuration can be achieved quite easily in Unity. SceneManager class has nice methods: LoadSceneAsync and UnloadSceneAsync. They are loading/unloading scenes in the background and provide convenient callbacks when scene loading is complete; you can initialize more than one scene like this: SceneManager.LoadSceneAsync("...


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