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The creation and layout of the individual rooms/stages/sections in which the game takes place in.

This tag can apply whether the stages are discretely disconnected, if they join together to form one giant connected map, or if the game takes place in just one giant (but complicated) room/area.

Level design problems often involve storing and reading the data for individual levels, methods in how to generate or assist in the construction of levels, and elements of the appearance of the level.