New answers tagged

2

This becomes obvious if we walk through the loop step by step. Let's say your duration is 1 second, we're running at 30 FPS, and the object starts with Euler angles (0, 0, 0): On the first loop, we blend between (0, 0, 0) and (0, 90, 0) by a factor of 1/30. 0 + (90-0)*1/30 = 0 + 90/30 = 0 + 3, so that brings us to the angles (0, 3, 0) On the second loop, ...


Top 50 recent answers are included