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4

I am experiencing the same issue - after updating my iOS apps, there is a period (a few days) when a lot of App Units get reported from China. In fact more App Units then Impressions / Installations / Sessions. And I have Google Analytics (Firebase) installed as well, where I don't see any increased activity. I've read online that this might be due to click-...


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I suggest you to have a look at this page, that shows license features comparison. You can deploy to iOS,Android or Flash buying the related licenses without buying Unity3D pro license. The pro license has more features than the normal one. Buying it it's more a matter of features than target platforms. I created it using free unity3d editor. Now I want ...


3

The trick is to only use enough tiles to fill your viewport - that's also how classic consoles (like the NES) simulated huge/wide backgrounds and maps. This is also the reason why these consoles (especially the NES) had sometimes colors overlapping from one side of the screen to the other (as it's essentially continuous memory being wrapped). For example, ...


3

My understanding is that Mobile Safari enables JIT compilation of JavaScript which is a pretty significant performance boost. Due to security reasons, the JIT compilation is not available to a UIWebView within native apps, such as PhoneGap wrapped applications. It seems that homescreen apps also run inside of the non-JIT UIWebView, although I read a few ...


2

In my case the problem was the line endings being generated in part of the response header I was creating in LabVIEW. I had a pre-built string that included everything but the base64 handshake, and then manually added the line endings to the end. The first 3 lines only ended with \r instead of the necessary \r\n. I discovered the discrepancy when checking ...


1

I have been experiencing something similar for my app too. However after having done some research, I think I understand this situation enough for this to not be a concern to me right now. Again this is purely based on my understanding of the situation. iTunesConnect App Analytics is "OPT-IN": So the users have to agree to sending data to Apple for these ...


1

Giving it away for free to a SMALL(ER) ammount of people. Using the Redeem code option over on the Appstore, you can give payed versions of the game for free. But it will work slower / have effect on a smaller group of people, I'd go with another technique which is widely used. Distribute it and do the following: Add a pop up - Rate us after 15+ minutes ...


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IMPORTANT technical specifications for iOS platform games OS Specification Minimum iOS (5.1 or 4.3 etc) Hardware Specifications iPhone & iPod Touch (Retina, 3.5 inch, 4 inch) iPad (1, 2, New) App/Game device Family iPhone iPad Universal GPU Specification OpenGL ES (v1.1 or v2.0) Others iPod touch 2nd generation and iPhone 3G are quite old and ...


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Set concrete and measurable specs for as much as possible. - List of supported device types and generations iPhone iPod touch iPad For the iPod touch specifically ask for guarantees regarding memory requirements. Even some high profile games can run out of memory on the iPod Touch. The developers usually use iPhones for development and don't bother with ...


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Usually technical specs for an iOS game should be something related to hardware generations. For eg:- game should support all devices from iPhone 3GS and above , should support iPad 2 and above etc , iPod touch 4th generation and above etc.


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