Skip to main content
1 vote

How to combine dynamic asset reload and texture atlases? (rectangle packing with removal)

I ended up implementing a Guillotine rectangle packing algorithm (with heuristic for picking free rectangles with smallest area) GUILLOTINE-BAF with some modifications: When a texture gets removed - ...
JBeurer's user avatar
  • 467

Only top scored, non community-wiki answers of a minimum length are eligible