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2 votes

As an Independent Developer should I host my own official game servers

I once calculated the cost of buying a server and hosting it at home vs. renting an equivalent one from a cloud hoster for a couple years. I came to the conclusion that the hoster was in fact cheaper. ...
Philipp's user avatar
  • 119k
1 vote
Accepted

What's the best low cost ways to host your own "play in browser" games

If it's just simple offline browser games that don't require any kind of interaction with a server, you can use github pages. You can easily set up a "demo" branch containing all your dependencies (if ...
vassildador's user avatar
1 vote

Best way to create a 2 player networked game

Hey Kaiannae if you're considering venturing into multiplayer game development, a convenient approach is to utilize established network frameworks such as Mirror or Unity's Netcode for GameObjects. In ...
aleqkzander's user avatar
1 vote

If i make a game in Unity where a player can host their own servers, will it still cost me more money?

In fact, you could use unity as a client programming. Meaning totally as a game client distribute to players. Elsewhere the game clients connect to any kind of game server written with other platform ...
divineforge's user avatar
1 vote
Accepted

If i make a game in Unity where a player can host their own servers, will it still cost me more money?

You have answered your own question. Unity charges you for two things: Licensing their engine, proportional to your number of seats (employees in your organization using the software simultaneously), ...
DMGregory's user avatar
  • 134k
1 vote
Accepted

How does the deployment of server look like

This is what I know about Servers. I have my own Server, but never cared about single Application hosting. There also could be other possibilities. It is not important that it's C++. It is important, ...
Linaith's user avatar
  • 536

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