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3 votes
Accepted

Why does volumetric fog require two checkboxes?

I also posted this question on the official Unity forums, and received the following response: The left checkbox you are talking about is used for overriding any value from the default value. If that ...
Sean Duggan's user avatar
1 vote

Moving/Teleporting Local Volumetric Clouds in Unity

Since HDRP 17 it has feature to offset visual environment including volumetric clouds. https://docs.unity3d.com/Packages/[email protected]/manual/visual-environment-...
StCost's user avatar
  • 11
1 vote
Accepted

Unity Editor Hangs for A Fraction of A Second About Once Per Second

I fixed it. The problem was coming from the plugin Github for Unity. I deleted the folder Assets/Plugins/Github and the problems disappeared.
ChristianOConnor's user avatar
1 vote
Accepted

Improving the look of a character with solid parts inside a translucent jello exterior

I'd render the jello twice. Once: drawing only back faces, with high opacity, to get that rich green jello colour behind your skeleton. This pass could even be opaque if you like. Then a second time: ...
DMGregory's user avatar
  • 135k
1 vote

After baking my lights again in Unity, my character is black?

So um...kids: don't bake your lights before you set up blend-probes or all your characters and other non-static objects are only going to be lit by real-time lights. Real-time solutions might not ...
hatinacat2000's user avatar

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