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Unreal has built in profiling tools to help you identify where the bottleneck is. Open the console and type stat unit and it will show you times in milliseconds for the CPU (both the game thread and the draw thread) and the GPU. See https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/PerformanceAndProfiling/StatCommands/#unit for details and a ...


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