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Frustum Culling Not Utilizing Entire Bounding Sphere in OpenGL

Figured it out. Turns out I didn't quite understand what a dot product was. Essentially, I treated the dot product as the actual distance between the vectors. They could only be used to get the ratios ...
Duck Duck's user avatar
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What are some basic methods/algorithms for drawing wireframe shapes using Gizmos?

Using Gizmos, you can draw lines in different ways using the following commands: Gizmos.DrawLine() Gizmos.DrawLineList() ...
Kevin's user avatar
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