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53

There are several sections of the Unity End-User License Agreement (which is for version 4.x as I write this, although earlier versions are similar) that pertaining to this issue. The most directly relevant is section 3, which reads (in part): You will not delete or in any manner alter any Unity or third-party copyright, trademark or other proprietary ...


47

The name is the centre focus of your entire brand, so it's something to think over carefully before you publish your first product. Using your real name can show that personable touch you apply to your software but also has the increased risk of exposing your identity in a way that gives new meaning to the word public. I favour real names because it tends ...


38

Use your real name, or a nickname, because you're not a studio right now. Players have higher expectations if it looks like the game is written by a studio, and are less forgiving of rough edges. Interactions with your players are more friendly if they think you're a real person, and not a faceless corporate brand. Creating a brand is work, and you don't ...


29

Android is an open platform, so you are free to exchange APKs by other means—for instance by email. The Android Development Center discusses this. The caveat: App installation from non-marketplace sources is disabled by default in the security settings of most Android distributions. Users must manually enable the option first.


22

From the Unity FAQ: Can we sell games and make money with the free version of Unity? Yes you can create and sell a game with the free version of Unity, without paying royalties or any revenue share. However, the free version of Unity may not be licensed by a commercial entity with annual gross revenues (based on fiscal year) in excess of US$100,...


21

You'll need to setup a test account and then publish your build as a draft application in order to successfully test purchases and the workflow as a normal user would. This is what Google has to say on the matter of test accounts: The Google Play Developer Console lets you set up one or more test accounts. A test account is a regular Google account that ...


16

First - IANAL - Want legal advice call a lawyer. Do you own a trademark on the name eyeRoller? My guess is no. There are two kinds of trademarks. One is a registered trademark. That is shown with an (R). And this means that you filed it with the uspto and obtained a registered mark. Then there is unregistered trademark which is shown with a TM. This ...


12

Even though hacking the APK seems easy but it will definitely not run, the other option I believe is to upgrade to the Unity Pro version and I found on some research onto it. See links: Answer from the Unity 3D page Forums Documents about splash screen


12

You have probably published your APK as Alpha or Beta. This is a known bug and Google Play store will incorrectly show "Requires Android: 1.6 and up". When you deploy your APK as production, it will show the correct number. You can check your apk's minSdkVersion by the command-line tool aapt (inside sdk/platform-tools) aapt d badging game.apk or aapt l -...


10

From the Google Support Page: The Admin console uses the same language you choose in your Account settings. So to change the language you have to change your language in account settings. To do this follow these steps (from Google Support again): Sign in to your account. In the "Account preferences" section, select Language & Input Tools. ...


8

You are required to supply information in the sections marked with a grey checkmark (now a grey triangle with exclamation mark), in all required fields (marked with a blue asterisk). This includes, but isn't restricted to: Pricing and Distribution: setting app availability to all countries (don't worry about this, read on), configuring presence of ads and ...


7

Since you just uploaded it today, you won't see the number of installs yet. See the documentation where it says the statistics are updated on a daily basis. The statistics are not "live". You'll only be able to see how many people downloaded on a given day after the day is over. This is similar to Google Analytics. So be patient and check back later. ...


7

I'm going to assume you're writing in Java as you're writing for Android, but if you're not you can look up methods in your language of choice to get the same sort of result. Since Java has no built in support for conditional compilation, there's some pretty easy things you can do here; sometimes the low-tech solution is the best one. Deploy a different app ...


6

Yes there are other platform where you can publish your game and they have huge market there. Amazon App Store Samsung Galaxy Apps


6

Sign in to your Google Play Developer Console. Select an app. On the left menu, select APK > Beta testing. If you see Choose a testing method, select the drop-down arrow. Select Set up Closed Beta Testing > Create list. Type a name to identify your list of testers ... ?. PROFIT This way only invited people will be able to install and test your game :3 ...


6

Well having your own name as the sole developer should only be used if you are the only one who made the game. If an artist or writer were used then you should use a studio name because that means everyone is involved. If you plan to expand and hire staff use a studio name to save on google play license costs. So I recommend using a Studio name so later ...


5

Apart from the usual communication methods (such as email, and just downloading it from a website) there are places you can upload an APK (like an alternate store. For example, Aptoide). Naturally, these are (most likely) less well known than the Google Play Store, and probably get less traffic.


5

Follow these steps to "deauthorize" an app with G+ sign-in: Open the Google Settings app on your device. Next select the Connected apps option. Find your app in the list and select it. Finally click the Disconnect button. A confirmation/warning will be displayed. Note that it says it can take up to an hour for the process to be completed. After doing this ...


5

A great way to get some cheap advertisement for your game out there, is to go out and buy a nice, large bell. The initial investment might set you back about $20, but it will keep you out of having to deal with any pesky companies. So the general concept, is to dress up in some clothing that will stand out in a crowd. Then you would ring your bell and ...


5

Just throwing an app into an app store (however it is called on your platform) and waiting for people to download it is not enough to have a game take off. The usual user behavior is to either listen to recommendations from off-store resources (friends, websites, social media etc...) or just browse the top sellers and top-rated games in different categories. ...


4

You can use the Google REST API gamesManagement.players.hide to hide a player from your applications leaderboard.


4

You cannot hide your real name from Google. The distribution agreement you enter into is between you (or your company) and them, and they will require sufficient personal information from you in order to allow you to distribute (and in return, disburse your payments) that they'll be able to identify you. The public-facing name you use doesn't have to be ...


4

It seems fairly obvious that exclamation marks, brackets and square brackets are legal characters in application names, on both the Google Play Store and Apple iTunes Store. We find evidence of this in applications that are already available on the two stores. Examples from both markets !! Exclamation Marks !! Very easy to find across both stores, as they ...


4

The text of the licence states: Share Alike—If you alter, transform, or build upon this work, you may distribute the resulting work only under the same, similar or a compatible license. and in more detail... 1.a "Adaptation" means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, ...


4

In the url change hl=ru to hl=en.


4

Before you read this, I'm not a lawyer. As far as I understand, the "Designed for Children" refers to apps that primarily target children, like educational apps, or cartoon-games. They do not affect apps that target a wider audience that includes them. Having a wider audience that includes children is handled when you get a rating for your app, in which ...


3

According to the official information about the leaderboard feature of the play-store, you can have up to a maximum of 70 leaderboards per application. Games can have multiple leaderboards, up to a maximum of 70. For example, a multi-level game might provide a different leaderboard for each level, and a racing game might have a separate leaderboard ...


3

The moment you create a creative work, you automatically have an exclusive copyright on it. This is guaranteed by various international copyright treates (like the Berne Convention) which are recognized by almost all countries worldwide. In some jurisdictions you can register a copyright for a work (in the USA, you can do so at the United States Copyright ...


3

It's been discussed on the Google forums. Basically, there isn't a really easy option, but the options discussed in the thread are: Buy gift cards and give the gift card codes to user to purchase your app. Issues: You'll lose money on this transaction and the user is not required to buy your app, potentially losing you even more. Create a free version of ...


3

In simple words, it is modified url to redirect user to your app via facebook app invite. For example if you have created Android Facebook app you want to use facebook app invite through your game, then go to this url and in Modify an existing App Link URL? field enter your existing Facebook id in this format: https://fb.me/FACEBOOK_APP_ID that will provide ...


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