4 votes

How to make user move in virtual reality with Google Cardboard and Unity?

No, the user does not walk around while using VR. That would be extremely dangerous as your are effectively blind to your real-world surroundings. You could stub your toe on your coffee table, or fall ...
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  • 491
3 votes
Accepted

How can I make the X button in the Cardboard XDK exit VR mode?

When clicking ✕ (close), your Unity app should get an escape key press notification & you should be able to handle it the same way as an actual key down event. For example, to quit, you would do ...
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  • 8,750
3 votes

Will importing more items from unity packages increase the build size?

The unity build process only builds stuff in the included set of scenes that you add through the build configuration dialog ... https://docs.unity3d.com/Manual/BuildSettings.html ... after selecting ...
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  • 1,683
2 votes

How to make user move in virtual reality with Google Cardboard and Unity?

Most games get around the problem of you hitting wall in VR by teleporting you around. This is usually done in such a way that the player can push a button to teleport where they are looking. The ...
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  • 458
1 vote

How would I run a VR game that depends on external hardware?

This is actually a very common scenario, it may be less recognizable because you have custom hardware. The more commonly recognized scenario is a wireless input controller, like an XBox controller. An ...
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  • 72.7k
1 vote

High-resolution VR with tethered smartphone display

Found a workable solution: developing a Daydream/Cardboard App using Instant Preview (https://developers.google.com/vr/tools/instant-preview) allows Unity / Unreal Applications to be rendered locally ...
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  • 121
1 vote

How do I get the collision position of the gaze input

In first person mode, where the user is moving themselves by looking around, the reticle is always in the center of the screen. So you can just as easily move forward to achieve the same effect. ...
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  • 72.7k
1 vote

Unity VR player not moving when running in device

It's not clear if the problem is with your source code, but it could actually be an issue with how your scene is arranged. If you want to move the GameObject the ...
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  • 72.7k
1 vote
Accepted

How to use camera in Google VR SDK 1.50 for Unity?

With previous versions on Google VR SDK, you added a prefab called GvrViewerMain to the scene to get a stereoscopic camera. The ...
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  • 72.7k
1 vote

How to make user move in virtual reality with Google Cardboard and Unity?

Here is some code that you should apply to the camera in a .cs script. Then you will be able to move around just by looking. ...
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