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48 votes
Accepted

When to carry on with a buggy game state versus terminate the process?

There are a few considerations here: Can you ensure it doesn't happen at runtime, by construction? (yes ➡ do that instead) This isn't always possible, but in the cases where it is I'd argue it's ...
DMGregory's user avatar
  • 135k
8 votes

When to carry on with a buggy game state versus terminate the process?

Let me get philosophy out of the way. If you think that the goal of game development is to deliver an experience to the players. Then that's it. Remove or hide anything that would break that ...
Theraot's user avatar
  • 27.2k
3 votes

Is there a way to read unity console outside of unity?

Don't forget to do a quick search - here's the top result for "Unity Editor Log" Log Files There might be times during development when you need to obtain information from the logs of the ...
DMGregory's user avatar
  • 135k
3 votes

When to carry on with a buggy game state versus terminate the process?

You should always handle exceptions if you know what they are about, and crash if you don't. Players overwhelmingly prefer a crash to a corrupted save. If you want just one single rule that handles ...
Peter's user avatar
  • 9,935
2 votes

When to carry on with a buggy game state versus terminate the process?

Pain is useful Check this explanation of the 4 types of exceptions: https://ericlippert.com/2008/09/10/vexing-exceptions/ Out of these, it seems that you are talking about the second type; boneheaded ...
Raphael Schmitz's user avatar
1 vote
Accepted

Unreal virtual function causing unresolved external error

An Unresolved External Symbol usually means that although you have declared the function in the header, you haven't created it in the CPP file.
Stephen's user avatar
  • 1,030
1 vote

Could not establish connection with local server process when opening or making Unity project

I got the same error, checked 127.0.0.1 on my browser and got an error hence setx UNITY_NOPROXY localhost did not work for me, so I went to my windows defender firewall with advanced security, and ...
Raksha Rakyan's user avatar
1 vote

Game build crashes on scene load

Reading your log output, it seems your application is having trouble loading your assets from the device storage. A few suggestions I can make: Make sure your application has been permitted to access ...
lihail's user avatar
  • 59
1 vote
Accepted

how to detect Unity UNET errors?

I solved my problem with another way that works very well. For checking the port is free or not we can use System.Net. and before Network Manager ...
iman_sh's user avatar
  • 175

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