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How to build repetition into a game that won't ruin the experience

What kind of mechanic to focus on? You need to decide how you will fit Planning, Practice and Improvisation in the game: Planning. This is the stage of the game where the player is building the ...
Theraot's user avatar
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1 vote

How to build repetition into a game that won't ruin the experience

Repetition can be used to enhance the experience rather than destroy it. The key is whether it helps the core mechanics of the game. People like adventure RPGs because uncovering and experiencing a ...
tyjkenn's user avatar
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1 vote

How to build repetition into a game that won't ruin the experience

Look at some early examples of repetitive yet fun video games: https://en.wikipedia.org/wiki/Snake_(video_game) https://en.wikipedia.org/wiki/Asteroids_(video_game) https://en.wikipedia.org/wiki/...
Peter's user avatar
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