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Do real game developers use blueprints, or do they always use C++?

If you have ever made a game you are a "real game developer". Just maybe not an experienced one. I wish to provide a factual answer to this highly opinionated question. Yes, use Blueprints ...
agone's user avatar
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Help me understand magic numbers in Chaos Vehicle plugin's torque calculation

(1A) Measuring something in Ncm does not make sense. It is maybe a kind of conversion needed for the "PWheel" (PlayerWheel?) Is this a kind of wheel game controller, then maybe a Ncm is ...
Antares's user avatar
  • 148
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IDXGIFactory::CreateSwapChain() vs D3D11CreateDeviceAndSwapChain - When to use which for making a swap chain?

If you look at the documentation for D3D11CreateDeviceAndSwapChain() you'll see that there are a few limitations of doing things that way, for example: Note This function has not been updated to ...
Adam's user avatar
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Relation between an object and its renderer

Strictly speaking you did not optimize the code, you restructured it. You have performed a refactoring (but probably without tests). There is a principle of locality inherent in object oriented ...
Antares's user avatar
  • 148

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