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It depends GLFW is just a wrapper around the Windows API calls, so whether you create a window using GLFW or create one using the API, the same calls are ultimately being made. However, a wrapper such as GLFW can be expected to be robust, to do error-checking, to select optimal formats, and so on, which you may not do if you just wrote the code yourself. ...


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The results are not what you expect, but they are not wrong. It’s just that for a given orientation there are at least two “paths” through Euler angles that lead there. For instance, the identity quaternion is trivially converted to Euler angles [0,0,0]. But doing three 180-degree rotations around each axis leaves you in the same orientation, too. That ...


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One of the most rigorous ways to ensure that a procedurally generated wave, or other form of procedurally generated levels is balanced to a particular standard is to use automated testing. When you make a wave, you (quickly) run an AI through it, with the reaction times and level of spatial awareness that you want the player to need, and if the AI can't beat ...


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