3
votes
Accepted
X axis intersection with inverted Y axis coordinates
This is way too complicated.
Let's say the screen center is at (0,0), the asteroid coords are x,...
2
votes
Accepted
How to inherit from a custom node of a gdnative plugin, in gdnative?
At some level we could argue for Godot being data oriented (e.g. the code inside the "servers", such as VisualServer and so on), or we can argue that the ...
1
vote
Accepted
D3D11 CreateInputLayout error: CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE
hr = m_pDevice->CreateInputLayout(ied, length, m_vs.Get(), vsLength, m_input.ReleaseAndGetAddressOf());
The m_vs.Get() ...
1
vote
Accepted
Detect if actors are inside another actor with custom shape
I was able to achieve what I wanted.
To check if the sphere is inside my triangle mesh, I've used raycasting from the center point into (0.0f, 1.0f, 0.0f) direction (which can be random). The point is ...
1
vote
Only top scored, non community-wiki answers of a minimum length are eligible
Related Tags
c++ × 4096opengl × 962
directx × 309
sfml × 251
sdl × 225
directx11 × 204
architecture × 200
collision-detection × 175
sdl2 × 168
2d × 158
unreal-4 × 154
physics × 122
textures × 122
shaders × 115
3d × 112
mathematics × 111
rendering × 106
glsl × 96
directx9 × 84
hlsl × 82
entity-system × 79
c × 77
graphics × 75
software-engineering × 75
algorithm × 69