Podcast #128: We chat with Kent C Dodds about why he loves React and discuss what life was like in the dark days before Git. Listen now.

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I am developing HTML5 MMO game using canvas, already 4 years. And I am still happy about my decision. Its fast enough, if i control the fps. Just the UI to be responsive, needs much coding. But with CSS responsive app is also a difficult task. I am using no HTML5 game framework, I don't know how they perform, or they wont create more problems than solutions,...


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The HTML5 Canvas simply creates a rectangle in the screen, where you can draw custom graphics. It is usually preferred for games, because of the need to draw a lot of different elements, with complex animations. Should I actually be using an HTML5 < canvas > element for this task? In programming, usually there is no should. Can you make it work with ...


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