59 votes
Accepted

Do real game developers use blueprints, or do they always use C++?

A real game developer is someone who manages to deliver a product. Visual coding is a tool that can be used to achieve that. Some people use Chat GPT, some people use notepad, some people use ...
Zibelas's user avatar
  • 4,131
32 votes

Do real game developers use blueprints, or do they always use C++?

Professional game development teams working in Unreal Engine typically use a mix of blueprint and C++. One good strategy is for a designer to attempt to implement a feature in blueprint, then ask a ...
Russell Borogove's user avatar
7 votes

Do real game developers use blueprints, or do they always use C++?

"Real" game developers always use the right tool for the job. Even though it is perfectly possible to produce a professional game using only C++ or only blueprint graphs, most professional ...
Philipp's user avatar
  • 119k
4 votes

Do real game developers use blueprints, or do they always use C++?

I like to think of games as "interactive art". (As once, EA used to mean.) A game developer is part programmer, part artist. We should explore a lot of different modes to reify the ...
Kartik Pandey's user avatar
3 votes

Do real game developers use blueprints, or do they always use C++?

In Unreal Engine - supported by the approach of the Fortnite team - the intended design of Blueprints is that C++ usually exposes functions, logic, events etc, into a blueprint ready for the game ...
Jimmyt1988's user avatar
3 votes
Accepted

Variable "is not blueprint visible" in function library

The issue ended up being caused by having a local variable wired to an output parameter of the same name. Changing the output parameter name resolved the issue.
Matt's user avatar
  • 375
2 votes

How to prevent rendered wound from sliding on moving character?

I know this is a super old question, but I'm researching this exact topic and I think I can point out a mistake above. The preskinned location node needs to be used in the material used for unwrapping ...
tobiastheshark's user avatar
2 votes
Accepted

How to send an HTTP Request from an Unreal Blueprint?

After doing a quick search I found this video which says that you need to enable the experimental Epic "HTTP Blueprint" plugin, which isn't enabled by default. To enable the plugin, the ...
Adam's user avatar
  • 7,346
1 vote

Do real game developers use blueprints, or do they always use C++?

This answer is applicable to any software development task. As a general principal you should use the highest level language/tool that gets the job done. This will result in the fastest and cheapest ...
Trevor's user avatar
  • 111
1 vote

Ue5 AI MoveTo does not work

I see you were using a custom scene (Not the template ones). Keep in mind that when using AI navigation functions, you must have a navMeshBoundaryVolume in your scene where your desired AI Actor/Pawn ...
El Bachir's user avatar
1 vote

AI MoveTo always fails

Assuming that you've set everything up correctly and it's still failing; your Target Actor HAS to be in contact with the navmesh otherwise it will fail regardless of whether the move was successful or ...
TorQue MoD's user avatar
1 vote
Accepted

Best practice for Actor Components that require other Actor Component functionality

ActorComponents have no transformation, so they can't have physical presence. SceneComponents, however, have a transformation, and PrimitiveComponents derived from SceneComponent have physical (...
Jon Watte's user avatar
  • 126
1 vote

What is the best way to handle removing elements from an array while iterating through it in Unreal Engine Blueprint?

I don't think you can remove elements of an array while iterating through an array. But you can create a temporary list and instead add an element to it if the element should not be removed and do not ...
Bogdan's user avatar
  • 133
1 vote

Trouble adding C++ actor component to blueprint in Unreal 5

Apparently the VS solution has to be regenerated, and it's done via windows explorer and not the unreal editor. I right clicked the UE5 project file and selected "Generate Visual Studio Project ...
Nightmare Games's user avatar

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