6
votes
Accepted
Unreal Engine without Blueprints
I think I am in the same mindset as you are.
Yes you can work in 100% C++.
My own project is 95% C++ I only use BPs for instantiating stuff (putting actors to the level) but every single BP of mine ...
5
votes
Why is Unreal Engine Blueprint Editor so slow?
The poor performance in the widget editor appears to be a bug. However, keep in mind that your system does not meet the recommended specs suggested by Epic for developing using the engine;
...
5
votes
Accepted
Making a box character in UE4, not a capsule
In C++ you can just destroy the CapsuleCompoennt, however the ACharacter class is intended to use the ...
4
votes
Nonsense error in the overlap between 2 warriors and a tower
The error message you're getting is that the game is trying to cast to the tower and failing. The Destroy part of your code is also getting run because of the text on screen says so.
You need to ...
3
votes
Accepted
UE4 Multiplayer how to replicate Player name in lobby
The PlayerControllers for all players exist only on the server.
Each client only has its own PlayerController, but none of the others.
Calling GetController on a pawn will only work if you're on the ...
3
votes
In unreal engine, what's the difference among "set global time dilation" and "set current time dilation" and "set custom time dilation"?
Sorry im not programmer but ill explain the easiest way i can. Global Time dilation scales time for all objects in the scene that use time, custom time dilation scales time relative to the global time ...
3
votes
Accepted
How to run 'Call in Editor' Functions that are implemented in Level Blueprints?
I don't think that's possible. Direct quote from the offical docs on "
Calling Blueprints in the Editor"
The steps described below work for any Blueprint class that you can place in a Level—that is,...
3
votes
Accepted
Variable "is not blueprint visible" in function library
The issue ended up being caused by having a local variable wired to an output parameter of the same name. Changing the output parameter name resolved the issue.
2
votes
Accepted
Root Animation unusual position and non root animation snaps back
Mixamo has root bone as hip bones. So i needed to add a Root bone as parent of all bones using blender.
This video shows it . https://www.youtube.com/watch?v=a79tRO7M0I .
Some other videos also ...
2
votes
How do I make a 2D World Political map in unreal engine 4?
I'm going to speak in language agnostic terms because I don't know Unreal Engine 4.
The most obvious way I imagine it to be is you have 2 images. In one of them, you draw the map with all the regions ...
2
votes
Accepted
How can I make custom progress bar in unreal engine?
You can make your own progress bar by a using shader.
The first thing you should do is mask the uvcoordinates horizontally.Step function lets you do this.
The ...
2
votes
Accepted
How to stop and start sprite sheet flipbook materials in a widget blueprint?
Add a Time node and Multiply node. Take the Time node and pass it as an input to the Multiply, add a float parameter as the other input on the multiply node then plug the output of the multiply into ...
2
votes
Accepted
How to change the speed of an NPC?
Did you consider setting maxwalkspeed and maxrunspeed ? Go to CharacterMovementComponent API ...
2
votes
How to make TEXT RENDER stand facing the camera of my character and also for the camera of simulation?
To make this work in the same way as your League of Legends example, you need to put a Text inside a Widget component which is attached to your character, not TextRender.
The reason for this is that ...
2
votes
How to make TEXT RENDER stand facing the camera of my character and also for the camera of simulation?
What's happening here is two things :
You are just applying the camera rotation to the text instead of billboarding the text
You are rotating all the axes of your text, when you need to rotate it on ...
2
votes
How to make TEXT RENDER stand facing the camera of my character and also for the camera of simulation?
This was years ago but I wanted to add in, for anyone curious and struggling like me, how I did this.
You set the world rotation of the component in question to the value of your camera's rotations as ...
2
votes
Display a variable in the UI
Widget Blueprints can bind the Visuals to Functions.
If you click on "Create Binding" on your Text Block, it will create a function that returns a FText Variable.
Within this function simply get ...
2
votes
How to make a texture appear the same way in a cube?
You might want to play around with texture coordinate (UVs) scaling and flipping.
Right now, the face pointing upwards is just showing a part of the unfolded cube texture. If you adjust the scale you ...
2
votes
How to make a texture appear the same way in a cube?
your coordinates are incorrect, the texture might be to big or too small, to verify that make a checker pattern texture apply it as an overlay to the original texture.
In game re import the image and ...
2
votes
Accepted
How to resolve "Accessed None trying to read property" error?
Do not ever dereference anything from any other classes
In animation’s state machine. (You can dereference only in the EventGraph).
First the reference may not be there yet, when the AnimBP is running....
2
votes
How to resolve "Accessed None trying to read property" error?
Easy fix, in the animBP Update Animation sequence, instead of checking pawn owner, check the ...
2
votes
Accepted
How do I access a struct that resides within a struct in blueprints?
You can try like this.
Define Struct:
...
2
votes
How to prevent rendered wound from sliding on moving character?
I know this is a super old question, but I'm researching this exact topic and I think I can point out a mistake above. The preskinned location node needs to be used in the material used for unwrapping ...
2
votes
How to find the client's monitor valid refresh rates with Unreal Blueprints?
From the docs, it looks like you can use the FScreenResolutionRHI data structures fetched by RHIGetAvailablrResolutions, each of which reports a refresh rate.
There's a code sample on this wiki page ...
2
votes
Accepted
change widget's size through blueprints
To change the X and Y values, you need to click the "Size To Content" box under them which will do this for you.
There is a function called "Set ZOrder" as well. Get a reference ...
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