I noticed that the AddressableAssetsData/AssetGroups folder contains Asset files that matches the groups I had created in the AddressableAssets settings.
If I delete one of these groups, I don't see any obvious errors in the Unity editor besides that the Prefabs that used to had addresses no longer have addresses which is expected.
If I restore the ...
I have removed the following folders:
It seems like I can safely remove the following folders and Unity would regenerate them:
It broke when I removed any of these:
You will need to also Instantiate the object before setting it's parent transform as it's not yet an instance when you call LoadAssetAsync.
See the docs here:
Notably this line:
Or alternatively once you ...