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I noticed that the AddressableAssetsData/AssetGroups folder contains Asset files that matches the groups I had created in the AddressableAssets settings. If I delete one of these groups, I don't see any obvious errors in the Unity editor besides that the Prefabs that used to had addresses no longer have addresses which is expected. If I restore the ...


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I have removed the following folders: It seems like I can safely remove the following folders and Unity would regenerate them: /AddressableAssetsData/AssetGroups/Schemas /AddressableAssetsData/AssetGroupTeplates /AddressableAssetsData/Windows It broke when I removed any of these: /AddressableAssetsData/AssetGroups /AddressableAssetsData/DataBuilders The ...


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You will need to also Instantiate the object before setting it's parent transform as it's not yet an instance when you call LoadAssetAsync. See the docs here: https://docs.unity3d.com/Packages/com.unity.addressables@1.1/manual/AddressableAssetsGettingStarted.html Notably this line: Addressables.InstantiateAsync("AssetAddress"); Or alternatively once you ...


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