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25 votes
Accepted

How to attribute authors of assets for my indie game

The CC-BY license requires that you credit the author of the work, not the platform that conveyed it. So yes, when you take lots of assets from lots of different creators, you must credit each of them ...
Philipp's user avatar
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5 votes
Accepted

Do "procedurally generated" skyboxes on the Unity Asset Store use machine learning trained on existing images?

"Procedural generation" is a broad umbrella that can include any technique that produces content through an algorithmic procedure. There's no hard rule that says that cannot include machine ...
DMGregory's user avatar
  • 134k
4 votes

How to attribute authors of assets for my indie game

Exact terms will vary depending on the particular variant of CC license involved. Generally speaking, you will need to include, for each individual asset: a copyright statement; and a link to the ...
nqu's user avatar
  • 76
4 votes

Why does my 2D + 2.5D implementation look weird?

Firstly, don't rip graphics or IP in general from other games. Even doing this as filler can be problematic as you're going to need to go back through your game later on & check your content to ...
Pikalek's user avatar
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4 votes
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Why does my 2D + 2.5D implementation look weird?

The problem is the perspective mismatch between the character and the environment. It is very obvious that they are seen at different angles, which confuses the spatial perception of the viewer. What ...
Philipp's user avatar
  • 119k
3 votes

Why does my 2D + 2.5D implementation look weird?

It has been done before, games like the early GTA titles used to be top-down with 360 directions in a 3D-like environment. Although the camera angle showed both environment and character in one angle. ...
Steven's user avatar
  • 881
2 votes

Storing achievement code logic in JSON vs in source-code

The usual caution with JSON is that it's easy for end users to edit. That can be a plus for allowing flexible modding of your game, but it means you should treat the data as untrusted. Never call eval(...
DMGregory's user avatar
  • 134k
1 vote

How to meet quality standard for audio files to upload to the Unity Store?

That is talking about volume. It says that the tracks need to be heard and they shouldn't be compressed so much that you can't understand them. Finally, if you were to look at the music under a peak ...
GaleRazorwind's user avatar

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