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You will need to also Instantiate the object before setting it's parent transform as it's not yet an instance when you call LoadAssetAsync. See the docs here: https://docs.unity3d.com/Packages/com.unity.addressables@1.1/manual/AddressableAssetsGettingStarted.html Notably this line: Addressables.InstantiateAsync("AssetAddress"); Or alternatively once you ...


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