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There are lots of ways you could accomplish this, I'll just give you one to get started. Attach this script to a gameobject, and give it another gameobject as target to follow. Uncomment line 29 if you're using a top-down view. using UnityEngine; public class AssassinMove : MonoBehaviour { public Transform target; [Range(0, 10)] public float speed; ...


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Use random events which are not actually that random. When the player is losing the game, throw them a bone by giving them a "random" event which lets them catch up. When there is nothing left which can stop the player from winning and the game becomes just a matter of playing down the clock, then give them a "random" event which creates ...


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