29 votes
Accepted

How do I prevent inappropriate ads from appearing in my game?

Unity ads can't contain adult material: https://unity3d.com/legal/advertising-content-policy Advertising containing, linking or relating to content, goods or services in any of the following ...
Bálint's user avatar
  • 14.9k
18 votes

Why would I want to use multiple ad providers for my game?

One thing we do is use "mediators". Supersonic is a mediator. You install their plugin plus, let's say two others for simplicity, Vungle and AdColony. When an ad is requested, Supersonic figures out ...
Almo's user avatar
  • 6,688
10 votes
Accepted

Why would I want to use multiple ad providers for my game?

While using only one ad network is fine for some projects, there are several problems that can arise. Using multiple ad networks can help resolve them. However, managing multiple ad networks can ...
indigochild's user avatar
4 votes
Accepted

How to handle a Google Play game's privacy policy

Before you read this, I'm not a lawyer. As far as I understand, the "Designed for Children" refers to apps that primarily target children, like educational apps, or cartoon-games. They do not affect ...
Tom Tsagkatos's user avatar
2 votes
Accepted

Unity Ads or Google Ads wich one is better?

I would suggest using Google ads as the ad revenue is higher and you will start to tell thus as you get more impressions. It is also rather easy to set up and has a nice UI. You also have better ...
Intel_I7_Inside's user avatar
2 votes
Accepted

Why do some games use such misleading ads?

I did not talk to the people who made the marketing campaign for that game. I do not even know that game. I have not even seen this advertisement in the wild. So I can only guess wildly what their ...
Philipp's user avatar
  • 119k
2 votes

Unity IUnityLifecycleManager already exists

That warning is because you have to use the advertisement package, from the package manager instead of the unity monetization of the asset store, cause it's no longer supported after Unity 2018.3 as ...
Víctor Baño's user avatar
2 votes
Accepted

Can I use Google Ads on a game published on non-Google platforms?

Yes, you can earn revenue from Google Mobile Ads on other stores, or even if you just distribute the app yourself by uploading the apk somewhere online. This is obviously also true in the case of iOS ...
Ed Marty's user avatar
  • 5,229
1 vote

How to use ads in Godot 3.1?

The Android plugin system has been through some changes. Some community maintained plugins have not being keeping up, and others did not bother to back port to earlier versions. So you need to pay ...
Theraot's user avatar
  • 26.2k
1 vote

Ads in a desktop game?

Ads in desktop games can receive a significant backlash, but there's a way around that. Rewarded Video Ads are optional, and are all over my apps now. Here's a quick explanation: << Rewarded ...
kanamekun's user avatar
  • 369
1 vote

Removing ads but maintaining opt-in video ads

Players are smart. When they realize that reward ads are a valuable resource to them, then they will also realize that performing an in-app purchase which takes that resource away from them would be ...
Philipp's user avatar
  • 119k
1 vote

Implementing GDPR compliance for multiple different ad networks

At a glance from the From the Mobile Ads SDK (Unity) documentation for Requesting Consent from European Users, this doesn't look like the sort of thing that you can do with a one line addition to a ...
Pikalek's user avatar
  • 12.2k
1 vote
Accepted

Why does Google keep rejecting my update for my game?

So after getting an email from Google, I figured out that once your APK is rejected, you have to reupload a new APK. I was just trying to adjust the ad content in unity dashboard. So after adjusting ...
Michael Hampshire's user avatar
1 vote

Why does Google keep rejecting my update for my game?

If you target for kids or are on the family list you need to exclude anything 13+ or you won't be in compliance. If you swap that and submit you should pass
Justin Markwell's user avatar
1 vote

How to solve the Google Ads problem in iOS?

I was having this same problem when making a build in windows for unity IOS and then porting over to my Mac to build with Xcode. Unity provides a Podfile in it's IOS build to get the Google Ad SDK. ...
Brad Redpath's user avatar
1 vote

How do I interact ads with Unity Button?

Place the code in the if statements in a new void and call that void from the button public void ShowAd(){ [Your code here] } Then go to the button, by "On ...
Frieder Hannenheim's user avatar
1 vote

AdMob Rewarded Video Ads always shows same ad

Whatever ad is being served is irrelevant to you as the app developer. You get paid just the same. However, you should generally be seeing a higher fill rate than that. While in development you should ...
Ed Marty's user avatar
  • 5,229
1 vote
Accepted

What are good alternatives to microtransactions?

First of all, the microtransaction model of monetization is based around a few premises. It lends itself to games that are long, or continuous in nature, where players will come back for multiple ...
Holistic IT's user avatar
1 vote
Accepted

Admob for Unity: clarification on use needed

It's actually a mess. Unity Ads and Google Ads are two different systems and it's still recommended (from my and other users ...
Jacob's user avatar
  • 2,522
1 vote

What counts as a successful ad view in a mobile app?

It depends. The standard as of April 6, 2016 put forth by the Media Rating Council (MRC), Interactive Advertising Bureau (IAB), and Mobile Marketing Association (MMA) in their updated Mobile Web ...
Pikalek's user avatar
  • 12.2k
1 vote

How do I successfully implement Google Mobile Ads and Google Play Services into my Unity arcade game?

Here's the official guide on implementing AdMob to your game: https://developers.google.com/admob/unity/start You basically download the scene on top of this ...
Jacob's user avatar
  • 2,522
1 vote

Why is my Admob reward interstitial ad connected to Unity stuck on pending?

I figured it out. There were a number of things I missed. After adding unity ads sdk and the adapter jar file for the unity network to my project in the GoogleMobileAds/libs folder I found that the "...
Tartle Wizard's user avatar
1 vote

Detecting internet Connection on Unity connection to serve ads

Unity or not, the principle is always the same: Do a (http) request to a well known server (or a few alternative ones) and conclude that "there is internet connection" only as the reply is safely back ...
Stormwind's user avatar
  • 1,063
1 vote
Accepted

Problem in Unity ad

I solved the problem. i removed all playstore plugin from my project, then i select Edit -> Reimport all. then I import admob plugin. them in AndroidMainfest.xml i changed "android:value="true" to ...
Manoj Balaji M's user avatar
1 vote

Unable to hide / destroy AdMob Ads in Unity

Remove Banner By default, banners are visible. To temporarily hide a banner, call: Admob.Instance().removeBanner(); ref https://github.com/unity-plugins/Unity-...
unitygamer's user avatar
1 vote
Accepted

Unable to hide / destroy AdMob Ads in Unity

You have an issue with the bannerView variable scope. Instead of writing ...
Vaillancourt's user avatar
  • 16.3k
1 vote

Load ads in splash screen?

Your stack error comes from the fact that 'AdView' is a type, not an instance. For example, let's say you have the following class: ...
tuskiomi's user avatar
  • 134
1 vote

Unity Android Unable to convert classes into dex format AdMob

I think you have created many jar files. Combine the two or more jar files into one and give them the same package name. If you get the jar file from Eclipse, create more classes in the same package,...
Selva Meena's user avatar

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