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2 votes
Accepted

How to work properly with different coordinate-systems

You can get things pretty generic by writing a conversion layer, likely using matrix transformations. You're already thinking along these lines with the pre-processing stage. At a high level, this ...
House's user avatar
  • 73.2k
2 votes
Accepted

Exporting steps/actions with a 3D Studio Max plugin

The plugin you have linked to doesn't seem to record command actions. Instead it records the modifier stack and allows the export of all animated parametric values. For example a cube of 1x1x1 is ...
Steven's user avatar
  • 3,062
1 vote

Unity, interior poly always missing in clothing

Most likely the normals must be flipped on those polygons. At any rate, unless you really need a second layer of polygons for some reason that I can't grasp from your post, you don't need them: a ...
Pino De Francesco's user avatar
1 vote

Downsides to automatic UV unwrapping

Like any automated tool, it's a matter of control, and whether you like the decisions the algorithm makes on your behalf. Occasionally, you have very particular needs for a UV unwrap that the ...
DMGregory's user avatar
  • 135k
1 vote

Comparing meshes and reducing duplication of data

There are a couple of issues here, but it looks like they are all solvable for you. A good starting point is to distinguish between a Scene and a Mesh. A Scene might contain many Meshes. The Mesh ...
Jay's user avatar
  • 810
1 vote

Creating materials in modeling program vs in Unity: when to do either?

If your aim is to render the object in Unity, then you'll likely want to author your materials directly in Unity, or a tool with a dedicated Unity export pipeline, to ensure the result you see in your ...
DMGregory's user avatar
  • 135k
1 vote

Pros and Cons of making one complex mesh vs more simpler ones

For the first part, it depends on rendering pipeline and/or the game engine. If you choose to make them separate, engine could load them as a different subsets/objects and perform frustum culling, so ...
Ocelot's user avatar
  • 1,433
1 vote

Exporting steps/actions with a 3D Studio Max plugin

Short answer - See the Node Event System here. Long answer - First, the MaxScript Macro Recorder in 3ds Max does something like this. It outputs a script which can potentially be replayed to achieve ...
MichaelsonBritt's user avatar
1 vote

Reset 3ds Max 2017 keyboard shortcuts to default

Don’t worry. I’ve found out how to fix this. I just searched for .kbdx files in 3ds Max Program Files folder and used the one that was called DefaultUI and was in En-US folder. Thanks for trying.
Muhammad Rahman's user avatar
1 vote
Accepted

How To Animate Skeletal Interactions (Hugging, Handshakes etc.)

Example: Character A is touching with the hand on character B's Head. In content, you need to define the offset to your attachment. So you would create a bone under Character's A's hand, and then ...
Oskar Holmkratz's user avatar
1 vote
Accepted

Issues with 3dsmax and Unity3d scale

Obj files don't save what measuring unit you are using, only coordinates. If you used meters and made a 1m3 cube, it would save something like: (0,0,0) (1,0,0) (0,1,0) (0,0,1) (1,1,0) (0,1,1) (1,0,...
John Hamilton's user avatar
1 vote

FBX animation works in 3DSMax but not with Assimp

I had the same issue when I was attempting to make a model for a UAV in Blender and import it to unreal engine. I think I recall as a solution I just redid my bone weights and it fixed the problem. ...
GameHog's user avatar
  • 31
1 vote

How to achieve a hard edge at this geometrical intersection?

Just apply a different smoothing group to the green polys
Raildex's user avatar
  • 761
1 vote

Reflection areas on texture

I wasn't sure if there was a name for the technique, but I was corrected, (Thank you, DMGregory) and a common name for the technique would be having a "specular mask", where a colour channel of a ...
awsumpwner27's user avatar
1 vote

How to sync animations of 2 different characters in Unity 3D?

This is a bit old, but still relevant. The best way of managing animation in Unity is to always consider each "actors" as their own. In this case, consider the cop as a separate entity than the kid ...
user3345048's user avatar
1 vote

How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

Simply clone a copy of your character's mesh, add a morpher modifier, and then apply all of the morphs you want combined into a separate morph channel. Set all of the morphs to 100%. Then collapse the ...
FrontEnd's user avatar
  • 1,707
1 vote

How do I make a circular hole inside an editable poly without boolean operations?

I know, the question was asked about 3 years ago, but never mind. I don't think the boolean operation is a good solution ant it is not required here. It is desined for other cases, to my mind. So, ...
Nick Roz's user avatar
  • 111

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