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3 votes

2D Pathfinding with rope constraint

The simplest solution would be to always path find from the stationary anchor and then append that path to the rope from the player to the anchor and use string pulling to get the path for the player ...
ratchet freak's user avatar
1 vote

2D drag and drop dynamic rigid body spinning out of control in Unity

I figured it out! Taking Kevin's advice about using joints instead of forces. I couldn't find his referenced Character Joint component to work for 2D, but I did find something called a hinge joint ...
Kareem Shamma's user avatar
1 vote

2D drag and drop dynamic rigid body spinning out of control in Unity

You should do this with a joint instead of with forces. (Edit: These steps are for 3D gameplay because I didn't read the question carefully enough. Oops!) Create a Rigidbody (let's call it the "...
Kevin's user avatar
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