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Here is a simple solution on how to implement moving platforms without parenting or using the default friction. Since the requirement was not to use any friction we have to create a physical material and set the friction to 0 and add it to the rigidbody of our character (player). For 2D it must be a RigidBody2D, and it must be Dynamic since we want forces to ...


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[EDIT: I have written an answer above which solves the question without friction. I keep this one however since it is still valid in many situations and the comments give some context to the solution.] As you described it the player should follow along with the platform automatically - you are using physics and that should take care of it. Ok, I am not an ...


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