You can view the list of platforms Monogame can export to here.
As you can see, the framework supports various templates which result in a game which runs on various target platforms. Those including Windows are:
WindowsDX which runs on any Windows version since Vista
DesktopGL, which runs on any Windows version since Vista, macOS and Linux (you need to ...
the accuracy should be in 1-2ms intervals
You are out of luck here, getting high and steady frame-rate in WPF is impossible by design. Still, you can get decent 60Hz, and anything above requires high-frequency display anyways — I expect those to be rarity in a business environment.
I am planning to use writeable bitmap 800x40px.
D3DImage should be a ...