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You can view the list of platforms Monogame can export to here. As you can see, the framework supports various templates which result in a game which runs on various target platforms. Those including Windows are: WindowsDX which runs on any Windows version since Vista DesktopGL, which runs on any Windows version since Vista, macOS and Linux (you need to ...


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the accuracy should be in 1-2ms intervals You are out of luck here, getting high and steady frame-rate in WPF is impossible by design. Still, you can get decent 60Hz, and anything above requires high-frequency display anyways — I expect those to be rarity in a business environment. I am planning to use writeable bitmap 800x40px. D3DImage should be a ...


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