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Audio (heard) output of a game.

7
votes
Foley sounds. There is a video here which is a live recording of some guys from Dark Sector making sound effects for the game. In the clip they use: back of hammer on watermelon (splat) back of … hammer on catelope (thud) ripping open watermelon (dismemberment) green onions, celery, cabbage (neck snap). Note how the sound they use is the one generated by the weak guy, so his shoulder muscles …
answered Dec 8 '11 by bobobobo
2
votes
Your sound files are gone, but just attenuate the sounds that are further away, severely. So use an INVERSE CURVE, or an EXPONENTIAL CURVE to attenuate the noise volume. If that's not enough, you …
answered Nov 4 '13 by bobobobo
6
votes
Do it via events. Spell begin is an event. Start playing the sound for that event. Enemy getting hit by spell is also an event. If the enemy is further away and you Throw a dart, for example, you … only play the second sound (dart hitting) once the dart reaches the target (if you consider Throw as a spell). If you need to tie it to a frame (so for example, play the "explode" sound 30 frames …
answered Dec 1 '13 by bobobobo