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Input is data provided to a game via player interaction (through the mouse, keyboard, gamepad, et cetera).

1
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You can use an InputMultiplexer to combine 2 input processors. The multiplexer will accept stage as it is an inputProcessor which would be your GUI. You can then add your game's input processor as … the second processor. The second processor will only be triggered when the first input processor returns false indicating it has not handled the event and should be passed down the processor chain …
answered Sep 11 '17 by dfour
2
votes
As far as I know Ashley does not have any pre-built systems that would handle click events and map them to entities. A simple clickable system could easily be created using a clickable component and …
answered Jun 28 '18 by dfour