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The process of creating a skeleton that will be used for character animation in computer graphics. The process of binding a 3D mesh to the skeleton - a mesh that will be deformed by the movements of the joints and bones of the skeleton - is called skinning.

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Animatable 3D models come with a skeleton (either the modeller or animator does this step of modelling, since it's in a bit of no man's land). The skeleton is made of bones, relatively positioned betw …
answered Jan 4 '17 by Brian H.