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A Vertex Buffer Object (VBO) is an OpenGL feature that provides methods for uploading data to the video device for non-immediate-mode rendering.

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I'm working on a game that has to render a large amount of cubes (voxels) with OpenGL. All cubes have the same geometry (so I can re-use the vertex position VBO) and a single sprite sheet texture is … sheet. Bind the same vertex position VBO to all of them, but a different texture coordinate VBO (according to what sprite / part of the texture to show). In my specific case, this would make for about …
asked Aug 17 '16 by domsson