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Java is both a popular object-oriented programming language and runtime environment which allows Java programs to run unchanged on most hardware and software platforms.

1
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This is the only solution for LibGDX: https://github.com/libgdx/libgdx/wiki/Distance-field-fonts Once you get through all the possibilities of rendering huge text smoothly, you'll end up in this lin …
answered Jun 30 '17 by Jacob
0
votes
Warning - this is not the best approach, but it's for UI learning purposes. As I can see you keep your 'deck' in a Table. First of all, make a wrapper Table which will fill the whole screen (it will …
answered Nov 2 '16 by Jacob
0
votes
1answer
I have a probably dumb question. I'm trying to create a LoadingCircle so I just picked one image (you can see in the attachment) and made some sequences to rotate it: Tween.to(loadingCircle, Sprite …
asked Jun 27 '16 by Jacob
1
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You have to change it in ImageButton's style and convert your Texture to Drawable using TextureRegionDrawable: // load your texture: Texture newImage = new Texture(Gdx.files.internal("biggerImage.png …
answered Nov 18 '16 by Jacob
1
vote
As you wrote in the comment, your hit() is returning null This part: } else { for (int i = nodesList.size() - 1; i >= 0; --i) { final Node node = nodesList.get(i); if …
answered Nov 27 '16 by Jacob
1
vote
Read LibGDX's guide for plugging your assets folder to your IDE: https://github.com/libgdx/libgdx/wiki/Using-libgdx-with-intellij-idea Especially Linking the asset directories part. Everything in co …
answered Oct 10 '16 by Jacob
1
vote
When you generate a font you get a BitmapFont object. You can set it's color like this: BitmapFont someFont = freeTypeGenerator.getFont(); // or something like that someFont.setColor(Color.RED); A …
answered Nov 25 '16 by Jacob
1
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Create two separate listeners and plug them when you switch your stage/gamemode. Like this: ClickListener gameMode1Listener = new ClickListener(){ @Override public void clicked(InputEvent eve …
answered Oct 10 '16 by Jacob
1
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Read about the AssetManager here: https://github.com/libgdx/libgdx/wiki/Managing-your-assets You are loading new Texture's objects with each card change which equals DEATH. What you should do is have …
answered Nov 8 '16 by Jacob