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Rotation is the circular movement of an object around a specific axis.

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turnCube.transform.eulerAngles += new Vector3 (0, 0, 90 * Time.deltaTime * turnSpeed); //turnCube.Rotate(0, 0, 90 * Time.deltaTime * turnSpeed); //turnCube.rotation = Quaternion.Euler(0, 0, rotation
asked Mar 3 '17 by NewmakerCompany
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I use Touch movement and if I jump and hit a corner with the feet of my player, my player rotates but I don't want this. Can anyone help me jumping without rotating if I hit anything ? here is my Scr …
asked Mar 24 '16 by NewmakerCompany