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Results tagged with Search options user 75648

Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.

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I have a game character object which is followed by camera. Camera is child object of Character. Using rigid body makes the character tilt in slopes and camera tilts too. how do i stop camera tilt …
asked Jan 19 '16 by user75648
1
vote
2answers
Right now I'm using Rigidbody2d for the game character along with polygon collider 2D(2d platform game). I'm beginner hope I'm using correct components. And transform to move character from left t …
asked Jan 21 '16 by user75648
1
vote
1answer
I have a rigid body with PolygonCollider2D which has some complex circular shape and I'm using uneven platform. Im using Following code to move the object forward CharacterRigidBody.velocity = new …
asked Jan 23 '16 by user75648