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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

1
vote
You may want to look into this and this. Unity makes it really easy. The scripting reference is your best friend. Something like the following: if (Input.GetKeyDown(KeyCode.LeftArrow …
answered Feb 24 '15 by Moother
1
vote
You can manually scale it by setting the size to be a percentage of the screen width/height. Make a variable(if you want) that is a value from 0.0 to 1.0 and multiply it by Screen.height(or .width). T …
answered Apr 8 '15 by Moother
3
votes
3answers
I understand that you can expose your C++ code to a scripting language such as ChaiScript. From this you can call code that you've made in C++. In Unity, however, they have functions in the script, such as Update() that get called. In other words, how do I call script functions from C++? …
asked Apr 23 '15 by Moother
2
votes
Simply set the object's Transform.position to Vector3.Lerp(Vector3 A, Vector3 B, percent completion
answered Apr 19 '15 by Moother