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Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.

0
votes
1answer
I'm working on a bird's eye view 2D game. I want to zoom in/out based on the entity's speed (similar to GTA 1/2), but I'm struggling with the zooming. To zoom, I simply scale all the entities by the …
asked Jun 11 '13 by futlib
3
votes
1answer
The title says it all, is it even possible to get the colliding sides? I'm checking for collisions between two OABBs, which works fine using SAT. Now I want to set the moving object's velocity to the …
asked May 17 '13 by futlib
3
votes
2answers
I've usually implemented collision detection like this in the past: Move entity Check if it collides with anything Resolve the collision by moving it back That's also the approach employed by most …
asked May 15 '13 by futlib
61
votes
9answers
I'm working on a 2D game where you can move up, down, left and right. I have essentially two game logic objects: Player: Has a position relative to the world World: Draws the map and the player So …
asked Nov 13 '12 by futlib
-1
votes
1answer
Just out of pure curiosity, I'm wondering how classic 2D games of the 80s/90s (The Legend of Zelda, Super Mario, Warcraft, ...) approached collision detection/resolution. For some reason I can't pict …
asked May 7 '13 by futlib