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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

1
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The answer is to not have a collide-box on the item/coin itself, but it still needs a rigidbody2D to simulate gravity. We start by finding the objects startposition upon construction. We add a force …
answered Jan 11 '15 by Mathias Siig Nørregaard
1
vote
3answers
Sorry for the incredibly vague title: Let's say you have an NPC, and when he dies he'll spawn items, coins for example. Instead of just pushing the coins in random directions it would look a lot neate …
asked Jan 10 '15 by Mathias Siig Nørregaard
1
vote
1answer
I'm making a topdown 2D RPG in Unity. All moveable objects have Rigidbody2D-components with gravity set to 0, linear drag set to 5 and different masses. …
asked Feb 8 '15 by Mathias Siig Nørregaard
0
votes
1answer
I'm using Unity, so to save the Player's inventory, I use: PlayerPrefs.SetInt("Inventory " + i, inventory[i].ItemId ); Would you create a custom item ID for every item with enchantments or is there …
asked Feb 6 '15 by Mathias Siig Nørregaard
0
votes
2answers
I'm trying to determine the collision-direction between two objects. I'll be using this for various things such as creating blood-entities in a specific direction proportional to where the other entit …
asked Jan 9 '15 by Mathias Siig Nørregaard