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Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.

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The answer is to not have a collide-box on the item/coin itself, but it still needs a rigidbody2D to simulate gravity. We start by finding the objects startposition upon construction. We add a force …
answered Jan 11 '15 by Mathias Siig Nørregaard
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3answers
Sorry for the incredibly vague title: Let's say you have an NPC, and when he dies he'll spawn items, coins for example. Instead of just pushing the coins in random directions it would look a lot neate …
asked Jan 10 '15 by Mathias Siig Nørregaard